The graveyard map (below)
.bmp)
In object editor I edited three objects. One was the arch near the entrance which I made smaller and darker to suit the mood.
Another was the tombstones. The only thing I did with the tombstones was to make their minimum and maximum size larger.
Finally I edited the ghost who I renamed Grandma Tabitha, changed from neutral hostile to passive hostile, changed the stats, armor type and made it available on all tile sets for future use.

The trigger editor I am not so used to. For trigger editing I first disabled the automatic starting points. This was to make sure that town-halls wouldn’t suddenly appear in the centre of the map when it initializes. Secondly I disabled enforced victory conditions so that you wouldn’t automatically lose at the start of the game (because you don’t have a town-hall).

I then made my own triggers. This trigger makes it so when the map initializes (the event) the daytime is set to midnight (action)
Trigger in effect

Trigger editor

I then went even further and made another trigger where Grandma Tabitha is made invulnerable (action) as the map initializes.
Grandma Tabitha


2 comments:
Great post - this really helps me understand the process and your strategic thinking.
only took an hour or so, I'll try doing this again in the future
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